Ma nisam bio nista prije Pathosa :) Dodao sam te kao frienda jer sam vidio da si aktivan na TF 2 i L4D (i to igram :)) Za L4D mi je bilo lako jer sam dugo igrao single player i naucio mape itd. Ali sada se u TF cinim beskoristan, hodam bezveze okolo i odmah me ubiju :( Koju klasu igrati kao pocetnik, koju mapu, koji igru (DM; capture flag....?) Hvala!
jel se kape dobivaju slučajno tj. random ili nekako drugacije
Team Fortress 2
1. The Engineer's teleporters can now be upgraded to level three. It will recharge faster the higher level it is
2. The Engineer's dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded
3. Spies will be able to recharge their cloaking ability by picking up ammo off of the ground or from health cabinets
4. Some changes to the second part of the first stage of Goldrush to give the attackers more of an advantage
5. Any weapons that fire bullets (shotguns, sniper's machine gun, heavy's minigun, etc.) can now break apart the Demoman's stickybombs
6. The icon on the HUD for a person calling for Medic will now give more information to the medic (if the target is low on health, on fire, etc.)
7. Added an achievement tracker that will allow people to choose specific achievements that they are trying to get
8. There is now a custom icon for death messages when the player was killed from a critical hit
9. Added a new particle effect for when a player enters the water
10. Added smoke to the feet of a rocket jumping soldier
11. Players will now have some particles swirling around them so other players can see when they are overhealed
Ovo je najveći update poslije onog gdje su se dobila nova oružja za Heavya i nova mapa pl_badwater. Isprobao sam igru s ovim poboljšanjima i zaključio - sva poboljšanja su izvedena super.
ohoho, imam steam, skinit cu patch/update , pa isprobati
jel se kape dobivaju slučajno tj. random ili nekako drugacije
Random se dobivaju, trebaš puno igrati i onda ju dobiješ. Ja zasad imam samo od Soldiera :D Ako
Team Fortress 2
ohoho, imam steam, skinit cu patch/update , pa isprobati
Ovo je staro. Igra se updatea automatski, osim ako nisi isključio tu opciju.
jel se kape dobivaju slučajno tj. random ili nekako drugacije
Random se dobivaju, trebaš puno igrati i onda ju dobiješ. Ja zasad imam samo od Soldiera :D
Team Fortress 2
1. The Engineer's teleporters can now be upgraded to level three. It will recharge faster the higher level it is
2. The Engineer's dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded
3. Spies will be able to recharge their cloaking ability by picking up ammo off of the ground or from health cabinets
4. Some changes to the second part of the first stage of Goldrush to give the attackers more of an advantage
5. Any weapons that fire bullets (shotguns, sniper's machine gun, heavy's minigun, etc.) can now break apart the Demoman's stickybombs
6. The icon on the HUD for a person calling for Medic will now give more information to the medic (if the target is low on health, on fire, etc.)
7. Added an achievement tracker that will allow people to choose specific achievements that they are trying to get
8. There is now a custom icon for death messages when the player was killed from a critical hit
9. Added a new particle effect for when a player enters the water
10. Added smoke to the feet of a rocket jumping soldier
11. Players will now have some particles swirling around them so other players can see when they are overhealed
Ovo je najveći update poslije onog gdje su se dobila nova oružja za Heavya i nova mapa pl_badwater. Isprobao sam igru s ovim poboljšanjima i zaključio - sva poboljšanja su izvedena super.
ohoho, imam steam, skinit cu patch/update , pa isprobati
Ovo je staro. Igra se updatea automatski, osim ako nisi isključio tu opciju.
pa da, iskljucio
pametno...
a nakon tog updejta izaslo ih je bar jos 50...
Da vas obavjestim(osnovno), oružja se također dobivaju random, ali može se i preko achievementa(milestone), znači da trebate ispuniti neki zadatak(npr. kod snipera ubiti heavy s jednom strijelom i sl.) i onda osvajate achievement. Nakon određenog broja osvojenih achievementa, dobivate Milestone achievement. Milestonea ima 3. Za svaki Milestone dobivate oružje za klasu s kojom ste ispunjavali achievemente. Svaka klasa može ispunjavati samo achievemente koji su predodređeni za nju. Milestone-e zasada možete ispunjavati s ovim klasama: Scout, Pyro, Heavy, Medic, Sniper i Spy(znači, samo za ove klase postoje dodatna oružja). Kape/kacige se mogu dobivati samo random, znači igranjem. Valve najavljuje dodatna oružja i za ostale klase koji će doći s kasnijim updateovima. Ti updateovi uključuju i dodatne official mape.
Ovo ste vjerojatno znali, ali ima lakši način kako do achievementa. Preko achievement mapa. Na njima ima capture pointove, "intelligence" i vodu pa se zadaci lako ispunjavaju. Najbolji je achievement_pyro (to mu nije puno ime, ali dovoljno je to upisati da vam ga nađe u server browseru) jer se na njemu instantno respawnaju botovi koji samo stoje na mjestu(mislim da sve klase) pa vrlo lagano dobivate željene killove, odnosno achivemente. Iako je predodređen za pyra, achivemente možete dobivati kao bilo koja klasa. Postoji čak i zid na kojem pišu svi zadaci za pyra. Naravno, postoji intelligence(aktovka u ctf mapama) i capture pointovi). Možete ubijati i "žive" protivnike u drugom teamu. Postoji 2 mjesta gdje punite zdravlje i municiju(kao na respawn pointu na običnim mapama).
Ako želite dobiti kape, one se dobivaju random pa ih ne možete osvojiti na gore navedenom serveru. Za to postoje tzv. idle serveri (u server browser upišite achievement_idle). Na mnogim serverima vas kickaju jer ste AFK, ali ovdje vas neće. To su često serveri s visokim pingom gdje su igrači spojeni na server, ali su AFK. Stalno gubite zdravlje pa se vaš "in-game" važi kao igranje čak i kada ste AFK. Možete otići na sladoled i ostaviti igru spojenu na taj server. Ovako ćete dobivati kape. Naravno, dobivate i oružja, nitko vam ne garantira da će te dobiti "duplić". Navodno će Valve pustiti update u kojem se mogu mijenjati itemi. Addajte mene, nick mi je horagio, imam hrpu duplića(dosta je zasluženo :D) pa vam mogu dati kad taj update izađe! Nadam se da sam pomogao.
P.S. Ako volite Valveove igre, evo jedan free ponuda!
IGRAM UKUPNO 400 sati!!!! i još nisam dobia niti jednu kapu
ZAKLJUČAK: Sva oružja su otprilike jednake rijetkosti, kape su jako rijetke(podjednako).
Evo, izašao je najnoviji "big update" za ovu odličnu igru. Iako je big update, nema novih oružja za klase jer je to "classless update". Od novosti: novi mod King Of The Hill, oslabljen je stun effect od Sandmana, ali je moguće izvesti double jump, dodani su novi šeširi, engineer može popravljati i "unsappati" početak/kraj" teleportera, ako udara po "kraju/početku" teleportera, dodane su nove mape i popravljeno je dosta toga. Evo detaljnog opisa:
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
New Content
- Added King Of The Hill game mode
- Added custom animations played by the losing team during the post-win state. They are moved into third person camera to enjoy them
- Added lots of new hats
Additions / Changes
- Added "Auto Reload" option to the multiplayer advanced options
- Clip-based weapons that reload a full clip at a time can now have their reloads aborted by firing
- Pistol now fires at a fixed rate, not based on the speed at which you press the firing button
- Added a color blind option to add a Jarate icon above enemies who are busy accepting a terrifying existence where they have no dignity
- Significantly reduced the amount of network traffic being sent
- Capturing the flag in a CTF game mode gives the entire capturing team 10 seconds of critboost
- Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists
- Engineers wrenching a teleporter will repair the other end as well, and remove Sappers from both if they exist
- Disguised Spies no longer trigger On-Hit effects (like the Blutsauger's heal)
- Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen having ineffective rocket/grenade jumps
- Added an item panel to the spectator cam that shows non-standard items being carried by the player you're spectating
- Added an "Inspect" key that allows you to look at items being carried by your team mates
- Backpack improvements:
- Added drag & drop to move items around. Item positions are maintained on the backend
- Added multi-select, allowing you to delete multiple items at once
- Added a new key to the key binding page that opens your inventory directly to your backpack
- Fixed mouseover panel being incorrectly position when the backpack first appears
- Cloaked Spies standing in valid backstab positions no longer raise their knife
- Added current map name and gametype to the bottom right of scoreboard
- Added class icons to tips on the loadout and loading screens
- Improved visuals around flags when they're being carried by a player
- Improved critboosted visuals, making it much clearer when an enemy has critboost
- Updated the loading panel to show the game type under the map name during level transition
- In-game chat dialog now supports full Unicode characters
- Added BLU main menu background
- Added response caching for some server queries to help reduce the CPU load from DOS attacks
- Teammates no longer block friendly radius damage. Prevents nearby teammates causing rocket/grenade jumps to fail
Map Changes
- Update PLR_Pipeline
- Increased the starting advantage in the third round if a team has won the first two rounds
- Fixed carts not continuing to the second round if they're capped at the same time in the first round
- Fixed being able to shoot pipebombs over the starting gates in the first round
- Fixed being able to open the doors in the first round before the setup time was finished
- Fixed players getting stuck in some doors
- Fixed players being able to get onto rooftops and out of the map boundaries
- Fixed other minor bugs and exploits
- Added community map Arena_Offblast
- Added community map Cp_Yukon
- Update Arena_Sawmill
- Fixed DirectX8 bug where some models would not be visible
- Fixed exploit with building teleporters outside of the map
- Updated CP_Granary
- Made a few changes to improve balance based on competitive community feedback
Item Reworks
- The Force of Nature
- The enemy knockback now only works in close range and behaves more like the Pyro's air blast
- Enemies cannot be juggled by the FaN's effect
- The self-knockback has also changed to respect the firer's view angle. Looking up while shooting will no longer propel the enemy upwards
- Knockback is now scaled by damage done
- The Sandman
- A Scout will receive 1 point for stunning an enemy and 2 points for a long range stun
- Stunned players now take 75% of all incoming damage instead of 50%
- Ubercharged players can no longer be stunned
- Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed)
- The minimum distance to stun a target has been reduced
- The negative attribute has changed from "no double jump" to "-25 max health"
Fixes
- Fixed various issues around layout & presentation of items inside the Backpack and "X is carrying" item dialogs
- Fixed an exploit that allowed players to work around sv_pure
- Particle files are now protected by sv_pure
- Fixed critboost effect getting stuck on when you die while critboosted
- Fixed Timer HUD element backgrounds not being the correct color if you change teams during waiting for players
- Fixed a couple of issues with the way critboosts affected The Huntsman and the Spy's knife
- Fixed an exploit where you could reload The Huntsman faster than intended
- Fixed Heavy "civilian" exploit
- Fixed a set of exploits using the DXSupport config files
- Fixed r_screenfademinsize and r_screenfademaxsize exploits
- Fixed sentries firing at a fully cloaked Spy if they're still the closest target
Community requests
- Added a HUD element for hybrid CTF & CP maps
- Supports 1 or 2 flags, and any number of CPs
- Mapmakers need to place a "tf_logic_hybrid_ctf_cp" entity in their map to enable it
- Added custom kill server log text "train" and "saw" for deaths caused by these environmental hazards
- Format: "%s<%i><%s><%s>" committed suicide with "world" (customkill "%s") (attacker_position "%d %d %d")
- Added new "medic_death" event for server logs
- Format: "%s<%i><%s><%s>" triggered "medic_death" against "%s<%i><%s><%s>" (healing "%d") (ubercharge "%s")
- healing is the amount the Medic healed in that life
- ubercharge (1/0) is whether they died with a full charge
- Format: "%s<%i><%s><%s>" triggered "medic_death" against "%s<%i><%s><%s>" (healing "%d") (ubercharge "%s")
- Added "func_respawnflag" trigger entity. It will remove & return the flag if a flag carrier touches it, or if the flag falls into it
Imam jedan problem, nemrem stavit servere u favorites, i nemrem brisat servere iz historyja, kliknem ja na add to favorites i ništa, isto tak kad kliknem remove from history, pa ak neko možda zna zakaj??
cek cek od kad igra postoji do sad dolaze update-i
cek cek od kad igra postoji do sad dolaze update-i
Igra postoji od 2007-me.
Al cijelo vrijeme dolaze novi update-i, i neke male promjene. Skoro pa svaki tjedan mali(a nekad veči) update
cek cek od kad igra postoji do sad dolaze update-i
Igra postoji od 2007-me.
Al cijelo vrijeme dolaze novi update-i, i neke male promjene. Skoro pa svaki tjedan mali(a nekad veči) update
omg pa to je odlicno jos nisam cuo da to rade sa nekom igrom osim mmorpg
carski svaka cast na tome
omg pa to je odlicno jos nisam cuo da to rade sa nekom igrom osim mmorpg
carski svaka cast na tome
Da slažem se da zbilja rade dobar posao, al to je i zato da se ekipi neda piratizirat, mada je igra zbilja povoljna uvjek ima takvih.
Da. Na početku je bilo 6 mapa, sada je 31 official i puuuno malih s modovima koji niti ne postoje kod offical mapa(borbe sa zombijima(zf_), surfanje(surf_), rocket jumpanje do vrha(jump),... Šeširi su jako rijetki. Svaki igrač koji igra bar malo bi mogao imati jedan šešir. Ja imam dva, prvi je Soldier's stash(na Soldierovu kacigu su stavljene cigarete i špil karata), a drugi je Mining Light(na Engineerovu kacigu su stavili lampu). Meni su najluđe: vikinška kaciga za Soldiera, ona nova ruska za Heavya, vatrogasna kapa za Pyra, Medicov Prusijski šljem, brada s kamerom za Spya i afro frizura za Demomana. AFRO FTW! Drago mi je da se domaći igrači ovih dana lijepo odazivaju pa da se Balkanci napucavaju. Netko je pozvao i Britance(valjda), rasturali smo ih. Prije svakog updatea izlaze duhovite/vne pripreme. Valve objavljuje par dana iščekivanja i pokazuje koje će mape update imati, koja oružja, koje šešire,... Uglavnom, popraćeno je prilično humorističnim tekstovima, npr. Sniperovo pismo roditeljima o poslu, katalog za profesionalne Spyeve,...
U nas je TF2 oko 100 kuna? Mislim da cu se morat sa starom nekako dogovorit jer ona ima kreditnu.
120 kn je Orange Box(Team Fortress 2, Half-Life 2, Half-Life 2 Episode 1, Half-Life 2 Episode 2 i Portal)
120 kn je Orange Box(Team Fortress 2, Half-Life 2, Half-Life 2 Episode 1, Half-Life 2 Episode 2 i Portal)
to preko steam-a?
120 kn je Orange Box(Team Fortress 2, Half-Life 2, Half-Life 2 Episode 1, Half-Life 2 Episode 2 i Portal)
to preko steam-a?
Ne ,nego u algoritmu
120 kn je Orange Box(Team Fortress 2, Half-Life 2, Half-Life 2 Episode 1, Half-Life 2 Episode 2 i Portal)
to preko steam-a?
Možeš kupiti i preko Steama:
Bok deckovi!
Citam postove i vidim da je netko priupitao za TF2 scenu u Hrvata i samo sam htio dodati da nas ima.
Koga zanima vise eto nas na Guru Gaming.
Jučer smo igrali na HCL-u. Server je gotovo uvijek prazan, vikendom popodne i navečer znamo igrati. Postam announcement i inviteam sve koji su online. L4D smo jučer ja i poljda igrali, njega je stalno izbacivalo, a meni laggalo pa samo otišli.
Ma Poljudu izbacuje jer je preloš
Ma Poljudu izbacuje jer je preloš
haha
Ma Poljudu izbacuje jer je preloš
Tebe je jučer izbacivalo kad smo igrali Soldier vs Soldier košarku, a vodio si me s oko 10 razlike :D Jedine koševe sam osvojio kad sam ja bio Soldier, a ti Demoman. Imao bi više koševa da me ti nisi gađao raketom kad sam bio u zraku.
Treba još izaći update za Demomana i Enginera-njegov turet je preslab pyro ga uništi bilo kako. Spy update mi je još najbolji.
Treba još izaći update za Demomana i Enginera-njegov turet je preslab pyro ga uništi bilo kako. Spy update mi je još najbolji.
I Soldiera. Pa dobro da je sentry gun takav, igra bi bila bezveze da je prejak.