Sanctum

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Sanctum

Izašla nova igra na steamu - Sanctum

 

About the Game

  • Sanctum is a First Person Shooter Tower Defense where you take the role as Skye, an elite soldier sent out to protect her home town, Elysion One, from hordes of mysterious alien creatures.
  • To succeed you have to construct and upgrade defensive structures.
  • What makes Sanctum unique from other Tower Defense games is that when the havoc starts, you jump right into the action with your own weapons and play a key role in the defense.
  • Sanctum has taken the best features from First Person Shooters and Tower Defense games to create something totally unique.

 

Key Features:

  • Experience a brand new mix of genres!
  • Team up with a friend in co-op mode!
  • Develop your own strategy and build your custom mazes
  • Play through beautiful environments with unique strategic possibilities
  • Powered by Unreal Technology, Sanctum is one of the world's best looking independent developed games!
  • Coming DLC and content updates

 

http://store.steampowered.com/app/91600/?snr=1_7_suggest__13

 

Linkovi:

http://www.facebook.com/SanctumGame

http://sanctum.wikia.com/wiki/Sanctum_Wiki

http://forums.steampowered.com/forums/forumdisplay.php?f=1105

http://steamcommunity.com/games/Sanctum

 

Video materijali:

 

Recenzije:

http://www.gogaminggiant.com/review/pc/sanctum/

 

Mi smo u roku par dana već uzeli 4 licence (2 x pack od dvije igre)

 

Uskoro ću malo detaljnije o igri....

̿ '̿'\̵͇̿̿\ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ FPS - GAMING ////////////////////////////////////////////// /̵͇̿̿/'̿̿ ̿ ̿
Poruka je uređivana zadnji put sub 23.4.2011 12:11 (njezic).
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Sanctum - update

Product Update  - Valve 13 May 2011

Updates to Sanctum have been released.

The updates will be applied automatically when your Steam client is restarted.

 

The major changes include:

 

Towers
• Scatter Laser Range buffed
• Client side prediction of Anti Air Projectiles fixed.
• The client can now hear the towers shooting

 

Weapons
• Greater trace distance for Build Gun, needed on Glade.
• The host can now hear the clients weapons shooting
• Freeze gun - Freeze projectile can now be shot in mid air causing it to explode. Slow projectile now "magnetic". Slow Projectile falls to the ground when stuck enemy dies, not just one of the affected. Fixed a typo in the info screen.

 

Enemies
• Hoverer HP Scaling down ~34%
• Blocker HP Scaling up 10%
• Walker HP Scaling down 10%
• Armour now reduces damage after the damage multiplier has been multiplied instead of before.
• Big Walker aim point heightened to allow the Scatter Laser to always fire if the BW is in range.
• Big Walker HP scaling down 5%
• Tank Head collision slightly larger.

 

Achievements & Leaderboards
• Five new Achievements added.
• A lot more Achievements now work in co-op. Ex: Players can build 25 block towers each to achieve "You Shall not PASS!".
• Big Game Hunter fixed.
• Legion on Arc fixed.
• New leaderboards for Glade.
• New leaderboards for the new co-op difficulty.

 

Levels
• A new level has been added! We call it: GLADE.
• Mine - More tower bases in MP. Adjusted SP balancing slightly
• New Level selection screen

 

General
• New music for Glade
• Modified level selection screen.
• You can now chat on the win/lose screen.
• Made the chat spam restrictions more loose.
• Range indicator only seen by your self.
• Range indicator update when aiming at different tower.
• Range indicator is set to hidden when client presses Ready.
• Scoring system no longer based on damage, but rather damage percentage. Scoring now comparable across difficulties.
• The "Casual"-difficulty has been renamed "Experienced".
• Easier difficulty mode added. It is called "Casual".
• Hardcore rebalanced - Starts out harder, Difficulty increases more slowly than before
• Money gain ratio changed
• Starting resources changed
• Added a party window in the upper right corner
• Health bars on enemies now properly scale the color from green to red.
• Sanctum version upped to 1.1

 

Bugfixes
• Fixed client crash bug when server was shutdown incorrectly
• Fixed so the client now falls down when in overview and the server is selling the tower the clients on
• Alt-tab now works for more computers
• Client doesn't need to teleport to start a wave when both player is in overview
• Fixed so that you can't build your head into a towers on slanted surfaces

 

Lobby
• Filters added to public games (Map filter, Difficulty filter)
• Friend games now gets into the the lobby as soon as they are found, and not when all are updated

 

http://store.steampowered.com/news/5466/

̿ '̿'\̵͇̿̿\ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ FPS - GAMING ////////////////////////////////////////////// /̵͇̿̿/'̿̿ ̿ ̿
Poruka je uređivana zadnji put ned 15.5.2011 22:10 (njezic).
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Sanctum updates

=======================================
5.7.2011.g - Updates to Sanctum have been released.
=======================================
 **7.7. će biti aktiviran 4co-op patch

AWESOME STUFF
•You can now play up to 4 players in co-op!
•You can now play endless in singleplayer!
•You can now play a limited amount of waves in multiplayer!
•Turbo mode gives you maximum income right away but disables leaderboards.
•You can now help each other to build and upgrade towers!

 

Maps
•Glade
 -Adjusted Multiplayer difficulty, should be a little easier.

 

Towers
•Anti Air rocket tracking speed increased slightly
•SLOW field slow nerfed
 -Level 1: 25% -> 20%
 -Level 2: 35% -> 30%
 -Level 3: 45% -> 40%
 -Level 4: 55% -> 50%
 -Level 5: 65% -> 60%
 -Level 6: 75% -> 70%
•Less SLOW field particles.
•Holograms are now in the color of the owning player.

 

Enemies
•Increased the effect the wave nr has on the enemies HP
•Big Walker hp scaling down 5%
•Walker hp scaling down 5%
•Improved logic when shooting at hoverers
•Blocker weakspot size increased by 20%

 

Weapons
•Freeze Gun
 -Freeze Gun primary fire nerfed
 Level 1: 25% -> Unchanged
 Level 2: 29% -> 28%
 Level 3: 33% -> 31%
 Level 4: 37% -> 34%
 Level 5: 41% -> 37%
 Level 6: 45% -> 40%
 -Diminishing returns time on freeze increased to duration*1.75 instead of duration*1.5
 -Diminishing returns on slow increased by 10 percentage points
•Build Gun revamped
 -You can now help each other to build and upgrade towers

 

General
•A lot of new achievements, check out the community page for more details.
•Game Messages in Weapon Store added.
•New and improved HUD arrow together with a setting to turn it off.
•Made HUD transitions snappier
•Improved gamepad support, easier to navigate menus now
•Sound is now played correctly when upgrading weapons several times in a row
•Ping now shows in the server browser after a short while
•Other players arrows is always shown in overview now (as client)
•While in overview mode, you can "Ping" locations on the map, by alt+click (default)
•Added a manage menu so that host can kick players
•Added ability to turn off shadows from options ( requires restart of game )
•Added ping ability in overview to alt fire button
•Added empty slots in partywindow showing amount of players supported
•Fixed issue where player would freeze in overview sometimes
•Adjusted all sounds

 

Optimization
•Optimized the network usage by
 -projectiles
 -healthbars
 -animation
 -dps
 -towers
•Optimized enemy walking logic
•Optimized A LOT of graphics
•Enemies don't update their animation trees when they die any more

 

Bugfixes
•Irrelevant effects when gatlings miss their target is not spawned anymore
•Hologram on ground for tower bases won't disappear.
•Anti Air hologram will always sync to the actual tower.
•Sniper will no longer generate a miss effect when hitting enemies.
•Ragdolls won't get ignored if you restart the level much
•Changing visualize range to false while aiming at a tower now removes the range decal (it was stuck shown earlier)
•Clients now see the death-gib animation of enemies that are killed by weakspot hits
•Player now keeps his velocity when entering Overview

 
 
=======================================
8.6.2011.g - Updates to Sanctum have been released.
=======================================

 

Maps
New co-op only map: Facility!
 
Towers
•Anti Air projectiles on client will no longer fly off into the sky.
•Anti Air projectile lifetime down .25 sek
 - This means that even if they miss there is a good chance they'll deal splash damage to enemies
•Gatling damage buffed a lot (!)
  - lvl 1: 4 -> unchanged
  - lvl 2: 7 -> 8
  - lvl 3: 11 -> 13
  - lvl 4: 18 -> 21
  - lvl 5: 31 -> 39
  - lvl 6: 64 -> 80
 
Enemies
•Wave number now plays a bigger role when calculating HP in coop.
- This means the enemies HP will scale up slightly faster
 
Weapons
•Both the slow and freeze got diminishing returns in preparation of 4-player co-op.
 
General
•3 New achievements!
•Added a wave foreseer to know what the upcoming waves are. It's in the encyclopedia.
•Stat screen got a lot of new stats.
- Stat screen now supports 4 players.
•Added an icon in the party window so that you can see when other players are ready.
•Slightly optimized RAM and Texture usage (now use slightly less memory)
•Optimized network usage
-Now sending half the amount of data to synchronize animations
-Now sending half the amount of data to synchronize Soakers growing back
-Lessened the amount of data sent for replicate damage effects of players
•Changed color for build, sell, upgrade and chat messages to the player assigned color that originated the messages. In preparation of 4-player co-op.
•Changed color for overview and HUD arrows for the players. In preparation of 4-player co-op.
•Changed color for textures on players. In preparation of 4-player co-op.
•New leaderboards for Facility.
•Improved gamepad support, pressing next/prev buttons( L and R ) in Overview marks televators and fire buton is used to teleport.
•Added a community button in the main menu that can instantly take the player to chat/forum/facebook/leaderboards/achievements
 
Bugfixes
•Fixed endscreen freeze on long multiplayer matches
•Hoverers now have the correct hit-effect when shooting them in the head from the front
•The client now sees the correct animation of the server all the time, instead of sometimes seeing the buildphase animation in the actionphase
•Fixed so that no unnecessary data sent to client when enemies dies
•Clients no longer see a +p when enemies dies at the core
•Client no longer pauses mid-air when pressing escape
•Tutorial now shows a maximum of 2 waves instead of 21
•Pressing next/prev when aiming at a elevator now longer break tower scrolling
•Increased network stability with on unstable connections

̿ '̿'\̵͇̿̿\ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ FPS - GAMING ////////////////////////////////////////////// /̵͇̿̿/'̿̿ ̿ ̿
Poruka je uređivana zadnji put sri 6.7.2011 8:31 (njezic).
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Sanctum - 4 player co-op !!!
̿ '̿'\̵͇̿̿\ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ FPS - GAMING ////////////////////////////////////////////// /̵͇̿̿/'̿̿ ̿ ̿
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Sanctum

Ja sam ju upravo osvojio :]

Budem probo nekad.

 
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Re: Sanctum

Besplatna ovaj vikend!

R.I.P. EnlightenedPhoenix 24.6.2011. /Posredujem sponsoring klanovima!
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Sanctum
Odlicna igra! Svakako isprobat!
 
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