Smrzavanje kompa uz vertikalne crte i looping?

poruka: 11
|
čitano: 3.710
|
moderatori: DrNasty, pirat, XXX-Man, Lazarus Long, vincimus
1
+/- sve poruke
ravni prikaz
starije poruke gore
14 godina
offline
Problemi i problemi

Kod igranja komp mi se zna smrznuti uz vertikalne crte i looping zvuk,ne pomaze nista osim resetiranja.


X-Men Origins: Wolverine,Race Driver Grid i tu i tamo Crysis

 

Konfa mi je:

MBO:DFI LAN PARTY JR.P45T2RS

CPU:QUAD CORE Q 8300

VGA:XFX ATI HD 4850

HDD:WD 320,WD 250 I SAMSUNG 500 GB

NAPAJANJE:CORSAIR VX 450

 

Igram se u rezoluciji 1650x1050 postavke na high AA isključen.
Komp se ne ruši kad igram Team Fortress 2 ili COD 4(igranje po recimo 4 sati u komadu)

 

Napomijem da proc. ni grafička nisu overcklockani i da su mi temperature dobre!(CPU load temp 49 stupnjeva,GPU load temp 68 stupnjeva)

Isto tako imam najnovije drivere od maticne i grafičke.

 

U čem bi mogao biti problem?

 

Moj PC  
0 0 hvala 0
15 godina
neaktivan
offline
Problemi i problemi

Ja sam imao slični problem, meni je bilo do VPU recovera, grafička se kartica na testu videomemorije rušila čim bi morala pokrenuti neku jaču aplikaciju ( igru )

Stog mislim da ti je do toga pa napravi par testova grafičke za svaki slučaj

A good soldier obeys without question. A good officer commands without doubt.
Moj PC  
0 0 hvala 0
16 godina
offline
RE: Problemi i problemi

probaj s driverima koji su dosli uz nju

15 godina
neaktivan
offline
Problemi i problemi

Sad sam se zbog tvog posta sjetio još nečeg, moguće da je loše snimio drivere, jedne preko drugih ili tako nešto

možda može bit i od toga

A good soldier obeys without question. A good officer commands without doubt.
Moj PC  
0 0 hvala 0
16 godina
neaktivan
offline
Problemi i problemi

Mozda je do driver-a, windowsa ( DirecX ), hardware-a ( VGA, NAP, MEM ).

Stoga update drivera, DirectX-a, pa vidjet.

Puknut drugu ili slicnu grafu, pa vidjet.

Test-stress kompa, pa vidjet.

Obradivat druge komponente jednu po jednu ako je do hardware-a.

 

Mozda i fresh install Windowsa pomogne.

 

itd...itd...!

livadasb: "...napajanje je itnimno tiho i još pored svega modularno je..."
Moj PC  
0 0 hvala 0
14 godina
offline
Problemi i problemi

Probal sam s starim driverima i isto se desava.

Graficku sam testirao pomocu  OCCT i nije bilo nikakvih problema.

Kad smo kod drivera,uvijek kad instaliram nove drivere prvo unistaliram stare,pa botam u safe modu

pa počistim ostatke s driver sweeper-om i tek onda instaliram nove.

Kak si ti riješil problem?Isključil VPU recover ili?

 

Moj PC  
0 0 hvala 0
14 godina
offline
RE: Problemi i problemi
Kaiserex kaže...

Mozda je do driver-a, windowsa ( DirecX ), hardware-a ( VGA, NAP, MEM ).

Stoga update drivera, DirectX-a, pa vidjet.

Puknut drugu ili slicnu grafu, pa vidjet.

Test-stress kompa, pa vidjet.

Obradivat druge komponente jednu po jednu ako je do hardware-a.

 

Mozda i fresh install Windowsa pomogne.

 

itd...itd...!

Windowsi su friško instalirani,isto kak je i komp friško složeni.
Obavljen je 24h Prime95 i nije bilo nikakvih grešaka...
14 godina
offline
Smrzavanje kompa uz vertikalne crte i looping?

Evo mene nakon 2 sata igranja Wolwerina.

Problem je riješen tako da sam smanjio rezoluciju na 1280x1024.

Izgleda da grafička nemre progurat više u novijim igrama...

Moj PC  
0 0 hvala 0
16 godina
neaktivan
offline
RE: Smrzavanje kompa uz vertikalne crte i looping?

nemoguce, ja sam odigrao upravo spomenutu igru na nativnoj rezi ( 1680x1050 ) sa svim detaljima na max!

EDIT: sa Radeonom 4850

Pokusaj testirati grafu sa Furmark-om:

http://www.geeks3d.com/?p=3200

na nativnoj rezi, pa vidi dal se rusi sistem!

Ako se rusi, pokusaj na nizoj rezi, ako se ne rusi definitivno je grafa neispravna pa reklamiraj!

livadasb: "...napajanje je itnimno tiho i još pored svega modularno je..."
Poruka je uređivana zadnji put uto 19.5.2009 1:18 (Kaiserex).
14 godina
offline
Smrzavanje kompa uz vertikalne crte i looping?

Evo,napravil sam furmark,doduše radio je samo 17 min jer sam moral na posao.

Inače igra mi se sruši za cca 5 min igranja a ovo je ipak radilo 17 min...

Furmark test

I log:

<->[NORMAL]#00000001#Tue May 19 11:48:10 2009#oZone3D Engine is starting up - kernel build: [v3.2.3 - Feb  3 2009 @ 09:05:16] - codename: Megatron
<->[NORMAL]#00000002#Tue May 19 11:48:10 2009#oZone3D initialization in progress...
<->[NORMAL]#00000003#Tue May 19 11:48:10 2009#oZone3D - O3_RENDERER_OPENGL renderer creation ok.
<!>[WARNING]#00000004#Tue May 19 11:48:11 2009#OpenGL rendering context 2.1 successfully created.
<->[NORMAL]#00000005#Tue May 19 11:48:11 2009#o3RendererOpenGL INFO: OpenGL version: 2.1.8304 Release
<->[NORMAL]#00000006#Tue May 19 11:48:11 2009#o3RendererOpenGL INFO: Vertex Array max vertices: 2147483647
<->[NORMAL]#00000007#Tue May 19 11:48:11 2009#o3RendererOpenGL INFO: Vertex Array max indices: 16777215
<->[NORMAL]#00000008#Tue May 19 11:48:11 2009#o3RendererOpenGL INFO: Max Viewport Size: 8192
<->[NORMAL]#00000009#Tue May 19 11:48:11 2009#o3RendererOpenGL INFO: Number of ARB texture units: 8
<->[NORMAL]#00000010#Tue May 19 11:48:11 2009#o3RendererOpenGL INFO: Max texture 2D size: 8192x8192 pixels
<->[NORMAL]#00000011#Tue May 19 11:48:11 2009#o3RendererOpenGL INFO: Number of vertex shader texture samplers: 16
<->[NORMAL]#00000012#Tue May 19 11:48:11 2009#o3RendererOpenGL INFO: Number of pixel shader texture samplers: 16
<->[NORMAL]#00000013#Tue May 19 11:48:11 2009#o3RendererOpenGL INFO: texture_filter_anisotropic supported - max anisotropic value: 16.00
<->[NORMAL]#00000014#Tue May 19 11:48:11 2009#o3RendererOpenGL INFO: Hardware generation of mipmaps supported.
<->[NORMAL]#00000015#Tue May 19 11:48:11 2009#o3RendererOpenGL INFO: Cube mapping supported.
<->[NORMAL]#00000016#Tue May 19 11:48:11 2009#o3RendererOpenGL INFO: DOT3 Bump mapping supported.
<->[NORMAL]#00000017#Tue May 19 11:48:11 2009#o3RendererOpenGL INFO: Separate specular color supported.
<->[NORMAL]#00000018#Tue May 19 11:48:11 2009#o3RendererOpenGL INFO: MAX_SHININESS_NV = 0
<->[NORMAL]#00000019#Tue May 19 11:48:11 2009#o3RendererOpenGL INFO: MAX_SPOT_EXPONENT_NV = 0
<->[NORMAL]#00000020#Tue May 19 11:48:11 2009#o3RendererOpenGL INFO: Vertex Buffer Object supported.
<->[NORMAL]#00000021#Tue May 19 11:48:11 2009#o3RendererOpenGL INFO: MAX_VERTEX_UNIFORM_COMPONANTS = 512
<->[NORMAL]#00000022#Tue May 19 11:48:11 2009#o3RendererOpenGL INFO: MAX_FRAGMENT_UNIFORM_COMPONENTS = 512
<->[NORMAL]#00000023#Tue May 19 11:48:11 2009#o3RendererOpenGL INFO: MAX_GEOMETRY_UNIFORM_COMPONENTS = 0
<->[NORMAL]#00000024#Tue May 19 11:48:11 2009#o3RendererOpenGL INFO: MAX_VARYING_FLOATS = 68
<->[NORMAL]#00000025#Tue May 19 11:48:11 2009#o3RendererOpenGL INFO: MAX_VERTEX_ATTRIBS = 16
<->[NORMAL]#00000026#Tue May 19 11:48:11 2009#o3RendererOpenGL INFO: GLSL GL2 codepath supported. Entry points initialized.
<->[NORMAL]#00000027#Tue May 19 11:48:11 2009#o3RendererOpenGL INFO: OpenGL Shading Language (GLSL) 1.20 supported - very very good! welcome to the amazing world of real time shaders!
<->[NORMAL]#00000028#Tue May 19 11:48:11 2009#o3RendererOpenGL INFO: Stencil Two Sides NOT supported.
<->[NORMAL]#00000029#Tue May 19 11:48:11 2009#o3RendererOpenGL INFO: ATI separate stencil supported.
<->[NORMAL]#00000030#Tue May 19 11:48:11 2009#o3RendererOpenGL INFO: Depth Clamping NOT supported.
<->[NORMAL]#00000031#Tue May 19 11:48:11 2009#o3RendererOpenGL INFO: point_sprite supported - point_sprite max size = 8192.000000.
<->[NORMAL]#00000032#Tue May 19 11:48:11 2009#o3RendererOpenGL INFO: Pixel Buffer Object (PBO) supported
<->[NORMAL]#00000033#Tue May 19 11:48:11 2009#o3RendererOpenGL INFO: Frame Buffer Object (FBO) supported
<->[NORMAL]#00000034#Tue May 19 11:48:11 2009#o3RendererOpenGL INFO: FBO Max colors attachments: 8
<->[NORMAL]#00000035#Tue May 19 11:48:11 2009#o3RendererOpenGL INFO: Texture Compression supported
<->[NORMAL]#00000036#Tue May 19 11:48:11 2009#o3RendererOpenGL INFO: S3TC Texture Compression supported
<->[NORMAL]#00000037#Tue May 19 11:48:11 2009#o3RendererOpenGL INFO: ATI 3Dc Texture Compression NOT supported
<->[NORMAL]#00000038#Tue May 19 11:48:11 2009#o3RendererOpenGL INFO: Regular non-power of two (NPOT) textures supported
<->[NORMAL]#00000039#Tue May 19 11:48:11 2009#o3RendererOpenGL INFO: Texture Rectangles supported
<->[NORMAL]#00000040#Tue May 19 11:48:11 2009#o3RendererOpenGL INFO: Max texture rectangle size: 8192x8192 pixels
<->[NORMAL]#00000041#Tue May 19 11:48:11 2009#o3RendererOpenGL INFO: Floating Point Textures NOT supported
<->[NORMAL]#00000042#Tue May 19 11:48:11 2009#o3RendererOpenGL INFO: G80 class GPU and up: geometry instancing supported - functions initialized.
<->[NORMAL]#00000043#Tue May 19 11:48:11 2009#o3RendererOpenGL INFO: G80 class GPU and up: Shader Model 4.0 supported.
<->[NORMAL]#00000044#Tue May 19 11:48:11 2009#o3RendererOpenGL INFO: Multiple render targets: Max draw buffers: 8
<->[NORMAL]#00000045#Tue May 19 11:48:11 2009#o3RendererOpenGL INFO: Multiple render targets supported
<->[NORMAL]#00000046#Tue May 19 11:48:11 2009#o3RendererOpenGL INFO: Max draw buffers: 8
<->[NORMAL]#00000047#Tue May 19 11:48:11 2009#o3RendererOpenGL INFO: Current MSAA: 0X
<->[NORMAL]#00000048#Tue May 19 11:48:11 2009#o3RendererOpenGL INFO: Occlusion Queries supported - OpenGL >= 1.5
<->[NORMAL]#00000049#Tue May 19 11:48:11 2009#o3RendererOpenGL INFO: Timer Query NOT supported
<->[NORMAL]#00000050#Tue May 19 11:48:11 2009#o3RendererOpenGL INFO: 8 dynamic lights supported.
<->[NORMAL]#00000051#Tue May 19 11:48:11 2009#oZone3D initialization ok.
<!>[WARNING]#00000052#Tue May 19 11:48:46 2009#OpenGL rendering context 2.1 successfully created.
<->[NORMAL]#00000053#Tue May 19 12:05:58 2009#oZone3D shutdown ok.

Poruka je uređivana zadnji put uto 19.5.2009 13:10 (BajserSmajser).
Moj PC  
0 0 hvala 0
14 godina
offline
Smrzavanje kompa uz vertikalne crte i looping?

Problem riješen!

Neispravna kartica!

Moj PC  
1 0 hvala 0
1
Nova poruka
E-mail:
Lozinka:
 
vrh stranice