Naval Action

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Naval Action

Naval Action je igra developera Game Labs - http://www.game-labs.net/ - koja se trenutno nalazi u Alphi. Igra je u razvoju negdje od sredine 2014. godine, a radi se o sandbox naslovu u kojem će igrači moći stvarati pomorska carstva, trgovati, itd., a sve to pomoću brodova iz razdoblja od 1650-tih do 1820-tih. Naglasak je na realizmu pa ćete kod upravljanja brodom morati računati o vjetru, valovima, posadi i svim drugim bitnim elementima. Engine je Unity Engine 4.

 

Jedino što je trenutno u Alphi dostupno je čista PvP akcija tipa World of Tanks ili još točnije World of Warships, a plan im je da igra u budućnosti ima veliki i otvoreni svijet kojima će se igrači moći kretati.

 

Službena stranica igre: http://www.navalaction.com/

Službeni forum: http://forum.game-labs.net/

Službena sranica developera: http://www.game-labs.net/

Službena YouTube stranica: https://www.youtube.com/user/Navalaction/videos

 

Za kraj par videa poznatijih YouTubera:

BaronVonGamez: 

SideStrafe: 

And how can man die better than facing fearful odds, for the ashes of his fathers and the temples of his Gods.
Poruka je uređivana zadnji put čet 22.1.2015 20:59 (Reichz).
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Naval Action

What is Naval Action?
NAVAL ACTION IS AN EXCITING, REALISTIC, AND BEAUTIFULLY DETAILED NAVAL COMBAT GAME IMMERSING PLAYERS INTO THE EXPERIENCE OF THE MOST BEAUTIFUL PERIOD OF NAVAL HISTORY - WHEN SAILING SHIPS RULED THE SEAS.

COMBAT AND GUNNERY
Realistic ballistics and cannon performance of the period. Every cannonball is tracked in the air and after it hits the target. One shot can hit the stern, damage the rudder, then hit the cannon carriage, injure crew, ricochet from the floor and hit the opposite side. Listing and wind affects the shooting distance and will require change of tactics.

Weapons: All major types of naval artillery are implemented: from long guns to carronades, and mortars (of course limited by the ship role and its hull). Fort and land batteries will provide support during port battles. Fire ships and branders will also be present in the game.

SAILING
Advanced wind and physics model provides for realistic portrayal of ship’s performance in the age of sail. Yard angles, ship angle to wind, cargo, fittings and ship condition affects speeds and turning rates. Correct tacking, boxhauling, clubhauling and other elements of the age of sail sailing are possible. Hidden ship characteristics will allow to gradually uncover potential of the vessel – every ship in game will be unique.

Damage model: Leaks, splinters, loose cannons, demasting, raking, fires and all other hazards possible in that era. Damaged ship fittings and modules will change behavior of the ship.

OPEN WORLD PROTOTYPE
We are continuing development of the open world prototype.

Naval Action will feature one of the largest sandbox maps in history of age of sail games. You will be able to write your own story by building the trading or military empires for their nations or guilds. Because game will not have levels or classes you will have full control over your fate and character development.

CURRENT SHIP LINE-UP
Naval Action will feature accurate hull models, sail plans, guns, internal modules and parts, historical speed, turning and heel performance. Ships from trading ships and smugglers to small gunboats to large 100+ gun first rates will allow the player to experience every possible role of the Age of Sail period.

5 more models are in development including 140 gun Santisima Trinidad.

And how can man die better than facing fearful odds, for the ashes of his fathers and the temples of his Gods.
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